Now in open beta! 8 players online! 302 accounts created!
Eterspire News & Updates
As we've been talking, we needed a consistent and predictable way to monetize the game. We've been over this, but we deceided to monetize the game via a subscription model, that we feel is fairer for everyone.
So, starting today, you can subscribe to Eterspire, monthly, to access the game. All subscribers are the same, there are no benefits for anybody. In this regard, Gervasius the Valiant will no longer give out capes based on your Patreon Tier, but on your character's level.
Subscription is 7.99 USD per month. You can subscribe via PayPal or via Patreon. Higher Patreon Tiers (15 USD and 25 USD) come with certain physical perks, but in-game benefits are the same as any other tier.
Existing subscribers and patrons can keep their subscription at their current prince. You don't have to do anything.
New players are automatically given a free one-month trial of the game. Current players have been given three months of free membership as a way of thanking them for being with us all this time.
We believe this changes are for the better, as they will allow us to dedicate more and more time to the development of the game. We hope you feel that way too! See you around!
In other news:
(This announcement was made on the Discord Server a few days ago, I'm copying it here for completeness.)
Hello everyone. There’s two things that we’d like to announce.
There have been two things we’ve been talking about for the past weeks, both the in-game level rebalance and the new monetization schemes. We’d like to address both things in this statement.
First, the monetization. At first we thought that making the game free for everyone with an optional contribution or support via Patreon would make sense. That way, everybody would be able to experience the entire game. However, after giving it a second, deeper thought; after looking at our metrics, player numbers and so, we came to the realization that this monetization method will probably not be able to provide us with the income we need to be able to work full time on the project, that is our ulterior objective. We’d like to spend all our time making Eterspire expand and grow, and this –obviously– requires money. We’ve been almost working a second full-time job developing this game and, while we love doing so, in the long run it will certainly not possible to sustain this rate of work without Eterspire being able to pay for itself and for our time. While we still think that having optional patrons is noble and wonderful, there’s no real incentive for the average player to pay for the game, and so, any income will be provided only by a small percentage of the player base, composed mostly of very enthusiastic people that love the game and are willing to pay, even though there are no in-game benefits for them (thank you so much to you, our current patrons!).
In any case, this way of monetizing the game has some issues. Of course, the first one is that the number of paying players will be a minimal subset of the playerbase. This is reflected on a higher cost-per-player for us, as free players still consume bandwidth, server time, etc. But also, any situations that could lead to a patron to stop paying end up being a big hit for us, as we depend on our patrons good will, and sometimes that is not a hundred percent correlated to the effort we are putting into the game.
Regarding the specifics of the new monetization system, we will –at least for now– keep the 3 patron tiers we have. You guys originally signed up for that and we will honor it. Higher tier patrons will still receive the physical perks associated with their tiers, even though me might discontinue the tiers for new paying players in the future. Players that have signed up for the $5 tier will also have the price honored for as long as they remain patrons. For new players, the monthly fee for the game will be set to $7.99 (USD) per month. We are aiming at around 300 patrons, as this will allow us to start seriously approaching our objective of being able to dedicate our full time to the project. In-game, every player will have the same benefits.
The trial period for free players will consist on a one month trial. Current players will be given three free months for having participated in the technical beta. Also, and please, PLEASE pay attention to this: we don’t want any of you leaving. This is such a sweet community and we’d hate to see any of you leave because of monetary reasons. If you can afford to pay the monthly fee, that’d be more than amazing, because you’d be helping us make the game better for everybody. However, if you can’t pay, for any reason, reach out to any of us and we’ll figure something out. We want to make sure this change doesn’t break our community apart in any way.
Concerning the level rebalance, Tejo’s been working hard on the new experience curve, modifying mobs and drops and making everything more enjoyable and cohesive. He’s making sure new weapons feel better and that there’s a higher difference between different weapons of the same tier. The new rebalance update will be released on October 4th. The top 10 players in the highscores at 00:00:00 GMT-3 on October 4th will have their names engraved in honorific plaques in-game. All other players who have partaken in the technical beta will receive a commemorative cape and probably some other goodie. The current tech-beta highscores will also be kept on the website for posterity! As we would like you to test the new balance we’ve been working on, we’d like to reset your levels –but not your items– back to level 1. We will put this to vote, though. We’ll release a poll in the coming days so you can tell us what you think. If the level-reset were not to happen, we’ll update your levels to match the new experience curve.
(You can find the aforementioned poll here.)
It's been such a busy week! Tejo and I have been preparing exams, so this update doesn't contain all that we would've liked it to contain. But anyway, some progress has been done! Also, I'll note here some updates that have been added over the course of the week that hadn't been showcased.
In other news:
Last week's poll winner is a frozen land – a land where the wind rages, the snow falls and the only way to warm a chilly adventurer up is to give them a cup of tasty hot chocolate!
In other news:
Hello there! This week we've been on maintenance mode because the server has been working funny, so the number of updates brought to the table is a little smaller than we would've wanted. But don't worry, juicier content is under development!
In other news:
Hi there everybody! We've opened a Patreon account to help us maintain the game. At first we considered alternate monetization options such as cosmetic micro-transactions or monthly memberships, but then we thought about the possibility of keeping the game open and free for everybody and sustaining it via voluntary donations on Patreon.
We are enjoying making this game very much, we are super, super happy you like it too, and we'd love to focus as much time on it as possible. We both have daily jobs and we also spend a part of the day studying, so the time left for Eterspire is not as much as we'd like it to be. If, by some point in the future, we could maintain ourselves off Eterspire, we could spend our full time making it grow and filling it with new, exciting content. So that's what the Patreon is here for. Also, of course, running the game has some costs adjacent to it –servers, domains, database services, etc.–, so any contribution will go towards that.
Thank you, very, very, very much if you are able to contribute in any way! If you are not, worry not, the game is still free, it's still open (and we hope we can keep it this way forever!), and just playing it is already a lot and we are grateful you are here.
This also means we've removed all ads from the Eterspire website.
See you around!
– Lartu & Tejo
We are releasing this update sooner than planned to fix some issues that were found during the last days. As such, it's a smaller update, half an update if you will. The other half will be released this Thursday, as usual, but we didn't want to wait any longer to solve things that had to be solved.
In other news:
A foggy swamp, a hoarder goblin, new equipment sets and more gather together for this week's content update! We would've liked to release this yesterday, but due to personal reasons we had to delay it until today. But don't worry, we've used the extra time to add even more new features to the game!
In other news: